EA’s CEO Andrew Wilson has stated the importance of single player games, despite multiplayer games dominating the company’s output.
During the company’s first quarter earnings call yesterday, Wilson was asked how single player games fit into its portfolio.
He described them as “really, really important”, although chief financial officer Chris Suh also followed up noting that live service games account for over 70 percent of the total business.
“Our players, on balance, they have these core motivations – inspiration, escape, social connection, competition, self-improvement, creation – these things that bring us together as players of games,” responded Wilson, via SeekingAlpha.
“And the creation of worlds, the building of characters, and the telling of stories is really important in the fulfilment of some of those motivations.
“When we think about our portfolio and we think about building it out, we really think about it on two key vectors. One, how can we tell incredible stories? And two, how can we build tremendous online communities? And then how do we bring those two things together?