Sales of Resident Evil 7 on iOS have flopped, having been bought by under 2000 people.
That’s according to store data estimates from Appmagic, as shared by MobileGamer.biz. The free-to-start game has been downloaded 83,000 times since its release on 2nd July, meaning just 2.4 percent of players converted to the £15.99 paid version.
In all, Resident Evil 7 on iOS has earned Capcom an estimated $28,140, though that doesn’t include Apple’s 30 percent cut.
It means Resident Evil 7 is the latest AAA release to flop on the platform over the last 12 months, following Resident Evil 4, Resident Evil Village, Death Stranding and Assassin’s Creed Mirage.
Since it launched on 6th June, for instance, under 3000 people have paid £44.99 for Assassin’s Creed Mirage.
For Resident Evil comparisons, Resi 4 has been bought by roughly 7000 people, while Village has been bought by around 5750 – both released last year.
In part, the low sales could be due to the need for high-end iOS devices: iPhone 15 Pro and Pro Max, plus iPads with an M1 chip or above.
But do players really want a AAA experience on mobile, when better versions exist on console or PC? Is a phone with touchscreen controls really the best platform for a AAA game? And are these games suitably priced for the mobile market?